My Pong game

Discussion in 'Off-Topic' started by ByPassed, Nov 3, 2016.

  1. ByPassed

    ByPassed Dedicated Minetimer

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    I created this game from scratch. I know its nothing, but its something to me! Its my little poop that I like.

    Controls up-down arrows for title screen enter or spacebar to select

    player 1 is W S
    player 2 arrow up and arrow down

    AI is being added

    let me know how horrible this game is

    Edit forgot download link https://www.filedropper.com/betagame_1
     
    #1 ByPassed, Nov 3, 2016
    Last edited: Nov 3, 2016
  2. Flossie

    Flossie Expert Member

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    • Informative Informative x 1
  3. small507

    small507 Active Member

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    yeah, this is public
    @echo off
    @title PingPong v 1
    @mode con cols=28 lines=24
    @::Juego Batch PingPong
    @::Another Batch Game
    @::by ::SmartGenius ::

    if not exist "choice.com" (Goto :NoKey)

    :load
    call :Logo
    setlocal enabledelayedexpansion
    set LimX=18
    set LimY=16
    set TBound=3
    set LBound=1
    set /a RBound=%LimX%-1
    set /a BBound=%LimY%-3
    set NLevels=1

    :init
    for /l %%a in (0,1,%LimX%) do (
    for /l %%b in (0,1,%LimY%) do (
    set X%%aY%%b= ))
    set Ball=O
    set Bound=Û
    set Block=
    set Line=Û
    set Lost=ù

    :Levels
    set /a L+=1
    Call :Level%L%
    Call :Graphic
    set P%L%=%Movs%
    if "%LOS%"=="True" Goto :Lost
    if "%NXL%"=="True" Goto :End
    if "%L%"=="%NLevels%" Goto :Win
    ping -n 1 0.0.0.0 >nul
    Goto :Init

    :Graphic
    Call :Clear
    cls
    for /l %%d in (0,1,%LimY%) do (
    for /l %%e in (0,1,%LimX%) do (
    set Lin_%%d=!Lin_%%d!!X%%eY%%d!))
    echo.
    echo. PingPong v 1 by Smart
    echo.
    echo. PC:%PPC% Player:%Points%
    echo. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
    for /l %%f in (0,1,%LimY%) do (echo. º!Lin_%%f!º)
    echo. ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
    rem pause >nul
    call :%Action%
    if "%PPC%"=="10" (Set LOS=True&set NXL=True)
    if "%NXL%"=="True" (Goto :Eof)
    Goto :Graphic

    :paused
    CHOICE /C:WADX /N >nul
    if "%errorlevel%"=="1" (set Action=Playing)
    if "%errorlevel%"=="2" (call :LeftA)
    if "%errorlevel%"=="3" (call :RightA)
    if "%errorlevel%"=="4" (set NXL=True)
    Call :MovPC "%CurPos%"
    Goto :Eof

    :playing
    CHOICE /C:WADX /N /T:W,1 >nul
    if "%errorlevel%"=="1" (set Action=Playing)
    if "%errorlevel%"=="2" (call :LeftB)
    if "%errorlevel%"=="3" (call :RightB)
    if "%errorlevel%"=="4" (set NXL=True)
    Call :MovBall
    Call :MovPC "%CurPos%"
    Goto :Eof

    ::Logica de Movimiento en el Plano
    ::Coded by :: SmartGenius ::

    :RightA
    if ["%Table%"]==["%MaxTable%"] (Goto :Eof)
    for /f "tokens=1,5 delims=," %%u in ("%Table%") do (
    call :MovAX+ "%%u" "%%v" TB "!%%u!"
    call set NewTable=!TB!,%Table%
    for /f "tokens=1-5 delims=," %%t in ("!NewTable!") do (set NewTable=%%t,%%u,%%v,%%w,%%x)
    set Table=!NewTable!
    call :MovAX+ "%CurPos%" "%CurPos%" CurPos "!%CurPos%!"
    )
    Goto :Eof

    :MovAX+
    for /f "tokens=1,2 delims=X,Y" %%p in ("%~1") do (
    set /a MovX=%%p+1
    call set NMovX=%%X!MovX!Y%%q%%
    if "!NMovX!"=="%Bound%" (Goto :Eof)
    if "!NMovX!"==" " (
    set %~2=
    set X!MovX!Y%%q=%~4
    set %3=X!MovX!Y%%q))
    Goto :Eof

    :RightB
    if ["%Table%"]==["%MaxTable%"] (Goto :Eof)
    for /f "tokens=1,5 delims=," %%u in ("%Table%") do (
    call :MovAX+ "%%u" "%%v" TB "!%%u!"
    call set NewTable=!TB!,%Table%
    for /f "tokens=1-5 delims=," %%t in ("!NewTable!") do (set NewTable=%%t,%%u,%%v,%%w,%%x)
    set Table=!NewTable!)
    Goto :Eof

    :LeftA
    if ["%Table%"]==["%MinTable%"] (Goto :Eof)
    for /f "tokens=1,5 delims=," %%u in ("%Table%") do (
    call :MovAX- "%%v" "%%u" TB "!%%v!"
    call set NewTable=%Table%,!TB!
    for /f "tokens=2-6 delims=," %%t in ("!NewTable!") do (set NewTable=%%t,%%u,%%v,%%w,%%x)
    set Table=!NewTable!
    call :MovAX- "%CurPos%" "%CurPos%" CurPos "!%CurPos%!"
    )
    Goto :Eof

    :LeftB
    if ["%Table%"]==["%MinTable%"] (Goto :Eof)
    for /f "tokens=1,5 delims=," %%u in ("%Table%") do (
    call :MovAX- "%%v" "%%u" TB "!%%v!"
    call set NewTable=%Table%,!TB!
    for /f "tokens=2-6 delims=," %%t in ("!NewTable!") do (set NewTable=%%t,%%u,%%v,%%w,%%x)
    set Table=!NewTable!)
    Goto :Eof

    :MovAX-
    for /f "tokens=1,2 delims=X,Y" %%p in ("%~1") do (
    set /a MovX=%%p-1
    call set NMovX=%%X!MovX!Y%%q%%
    if "!NMovX!"=="%Bound%" (Goto :Eof)
    if "!NMovX!"==" " (
    set %~2=
    set X!MovX!Y%%q=%~4
    set %3=X!MovX!Y%%q))
    Goto :Eof

    :MovPC
    for /f "tokens=1,2 delims=X,Y" %%p in ("%~1") do (
    for /l %%x in (%LBound%,1,%RBound%) do (set X%%xY2= )
    set /a PCL=%%p-2
    set /a PCR=%%p+2
    for /l %%s in (!PCL!,1,!PCR!) do (set X%%sY2=%Bound%))
    Goto :Eof

    :MovBall
    set EOM=False
    Call :%NextMov% "%CurPos%"
    if "%EOM%"=="True" Goto :Eof
    Goto :MovBall

    ::Moviemtos Diagonales de la Bola
    ::Movimiento Diagonal1
    :Diag1
    for /f "tokens=1,2 delims=X,Y" %%p in ("%~1") do (
    set /a MovX=%%p+1
    set /a MovY=%%q+1
    call set NMovXY=%%X!MovX!Y!MovY!%%

    if "!NMovXY!"=="%Bound%" (
    if "%%q"=="%BBound%" (set NextMov=Diag3)
    if "%%p"=="%RBound%" (set NextMov=Diag4)
    Goto :Eof)

    if "!NMovXY!"==" " (
    set %~1=
    set X!MovX!Y!MovY!=%Ball%
    set CurPos=X!MovX!Y!MovY!
    set EOM=True)
    )

    if "!NMovXY!"=="%Lost%" (
    set %~1=
    set /a PPC+=1
    call :Reset
    set EOM=True)
    )
    Goto :Eof

    ::Movimiento Diagonal2
    :Diag2
    for /f "tokens=1,2 delims=X,Y" %%p in ("%~1") do (
    set /a MovX=%%p-1
    set /a MovY=%%q-1
    call set NMovXY=%%X!MovX!Y!MovY!%%

    if "!NMovXY!"=="%Bound%" (
    if "%%q"=="%TBound%" (set NextMov=Diag4)
    if "%%p"=="%LBound%" (set NextMov=Diag3)
    Goto :Eof)

    if "!NMovXY!"==" " (
    set %~1=
    set X!MovX!Y!MovY!=%Ball%
    set CurPos=X!MovX!Y!MovY!
    set EOM=True)
    )

    if "!NMovXY!"=="%Lost%" (
    set %~1=
    set /a Points+=1
    call :Reset
    set EOM=True)
    )
    Goto :Eof

    ::Movimiento Diagonal3
    :Diag3
    for /f "tokens=1,2 delims=X,Y" %%p in ("%~1") do (
    set /a MovX=%%p+1
    set /a MovY=%%q-1
    call set NMovXY=%%X!MovX!Y!MovY!%%

    if "!NMovXY!"=="%Bound%" (
    if "%%q"=="%TBound%" (set NextMov=Diag1)
    if "%%p"=="%RBound%" (set NextMov=Diag2)
    Goto :Eof)

    if "!NMovXY!"==" " (
    set %~1=
    set X!MovX!Y!MovY!=%Ball%
    set CurPos=X!MovX!Y!MovY!
    set EOM=True)
    )

    if "!NMovXY!"=="%Lost%" (
    set %~1=
    set /a Points+=1
    call :Reset
    set EOM=True)
    )
    Goto :Eof

    ::Movimiento Diagonal4
    :Diag4
    for /f "tokens=1,2 delims=X,Y" %%p in ("%~1") do (
    set /a MovX=%%p-1
    set /a MovY=%%q+1
    call set NMovXY=%%X!MovX!Y!MovY!%%

    if "!NMovXY!"=="%Bound%" (
    if "%%q"=="%BBound%" (set NextMov=Diag2)
    if "%%p"=="%LBound%" (set NextMov=Diag1)
    Goto :Eof)

    if "!NMovXY!"==" " (
    set %~1=
    set X!MovX!Y!MovY!=%Ball%
    set CurPos=X!MovX!Y!MovY!
    set EOM=True)
    )

    if "!NMovXY!"=="%Lost%" (
    set %~1=
    set /a PPC+=1
    call :Reset
    set EOM=True)
    )
    Goto :Eof

    :Clear
    for /l %%m in (0,1,%LimY%) do (set Lin_%%m=)
    Goto :Eof

    :Reset
    set CurPos=X8Y13
    set Table=X10Y14,X9Y14,X8Y14,X7Y14,X6Y14
    for /l %%h in (1,1,17) do (set X%%hY14= )
    for %%k in (%Init%) do (set %%k=%Line%)
    for /f "tokens=1 delims=," %%j in ("%Init%") do (set %%j=%Ball%)
    set Action=Paused
    Goto :Eof

    :Lost
    msg * You Lost !

    :End
    msg * Thx for Playing PingPong v1 by :: SmartGenius::
    endlocal
    exit

    ::Niveles del Juego PingPong
    ::Coordenadas Cartesianas
    ::Coded by :: SmartGenius ::

    ::Inicio Nivel 1
    :Level1
    set Movs=0
    set Points=0
    set PPC=0
    set CurPos=X8Y13
    set Table=X10Y14,X9Y14,X8Y14,X7Y14,X6Y14
    set MaxTable=X17Y14,X16Y14,X15Y14,X14Y14,X13Y14
    set MinTable=X5Y14,X4Y14,X3Y14,X2Y14,X1Y14
    set Init=X8Y13,X6Y14,X7Y14,X8Y14,X9Y14,X10Y14
    set Lives=3
    set Dir=N
    set Action=Paused
    set NextMov=Diag3
    for /l %%e in (%LBound%,1,%RBound%) do (set X%%eY1=.)
    for /l %%f in (6,1,10) do (set X%%fY2=%Bound%)
    for %%k in (%Init%) do (set %%k=%Line%)
    for /f "tokens=1 delims=," %%j in ("%Init%") do (set %%j=%Ball%)
    for /l %%i in (0,1,%LimX%) do (
    set X0Y%%i=%Bound%
    set X%LimX%Y%%i=%Bound%
    set X%%iY0=%Bound%
    set X%%iY%LimY%=%Bound%)
    rem for /l %%l in (2,1,16) do (set X%%lY2=%Block%)
    rem for /l %%m in (4,1,14) do (set X%%mY3=%Block%)
    rem for /l %%n in (6,1,12) do (set X%%nY4=%Block%)
    rem for /l %%o in (8,1,10) do (set X%%oY5=%Block%)
    for /l %%r in (1,1,17) do (set X%%rY15=%Lost%)
    Goto :Eof

    ::Fin Nivel 1

    ::Fin de Coordenadas

    :Logo
    cls
    echo.
    echo. °°°°°°°°°°°°°°°°°°°°°°°°°°
    echo. °°°°°°°°°°°°°°°°°°°°°°°°°°
    echo. °ÛÛÛÛ°°Û°°ÛÛ°°°Û°°°ÛÛÛÛ°°°
    echo. °Û°°Û°°Û°°Û°Û°°Û°°Û°°°°°°°
    echo. °Û°°Û°°Û°°Û°°Û°Û°°Û°°°°°°°
    echo. °ÛÛÛÛ°°Û°°Û°°Û°Û°°Û°°ÛÛ°°°
    echo. °Û°°°°°Û°°Û°°°ÛÛ°°Û°°°Û°°°
    echo. °Û°°°°°Û°°Û°°°°Û°°°ÛÛÛÛ°°°
    echo. °°°°°°°°°°°±°°°°°°°°°°°°°°
    echo. °°°°°°°°°°±°°±°°°°°°°°°°°°
    echo. °°°°°°°°°±°°±°°°±°°°°°°°°°
    echo. °ÛÛÛÛ°°²²°°±ÛÛ°±°Û°°ÛÛÛÛ°°
    echo. °Û°°Û°²ÛÛ²±°Û°Û°°Û°Û°°°°°°
    echo. °Û°°Û°ÛÛÛÛ°°Û±°Û°Û°Û°°°°°°
    echo. °ÛÛÛÛ°ÛÛÛÛ°±Û°°Û°Û°Û°°°ÛÛ°
    echo. °Û°°°°²ÛÛ²±°Û°°°ÛÛ°Û°°°°Û°
    echo. °Û°°°°°²²°°°Û°°°°Û°°ÛÛÛÛ°°
    echo. °°°ÛÛÛÛÛÛÛ°°°°°°°°°°°°°°°°
    echo. °°°°°°°°°°°°°°°°°°°°°°°°°°
    echo. °°°°°: SmartGenius :°°°°°°
    echo. °°°°° Corp. 2009 °°°°°°
    echo. °°°°°°°°°°°°°°°°°°°°°°°°°°
    ping -n 3 0.0.0.0 >nul
    Goto :Eof


    :NoKey
    @mode con cols=30 lines=20
    cls
    echo.
    echo A file needed for the correct function
    echo of this Script is missing....
    echo.
    echo CHOICE.COM
    echo.
    echo Please Download it from Internet. ;)
    pause
    exit
     
  4. ByPassed

    ByPassed Dedicated Minetimer

    Joined:
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    Game in cmd? dafuck erm okay
     
  5. ByPassed

    ByPassed Dedicated Minetimer

    Joined:
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    Bump it isn't infected. . . Was created in gamemaker studio
     

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