GoodFella's Complete Factions Guide Okay everyone. Since I see a lot of questions on this, I'm going to go ahead and make a complete factions guide. Note- I will not be covering advanced aspects of pvp in this guide for various reasons. Introduction: Factions is a server where you (and maybe a group of friends) work together to slowly gather items and store them all in a base. You make friends, kill enemies, forge alliances, and in general have a lot of fun! Faction Lingo: Factioneese This is the lingua franca players use while on factions. Obby- obsidian Dub- double chest p4- protection four diamond armor skid- you're bad scrub- you're bad noob- you're bad gapple- enchanted golden apple Part I: Basic Commands/Permissions /jump : teleports you to the block you are aiming at /f create (name) : creates a faction /f mod (name) : promotes a player to moderator (can be performed again to demote them) /f admin (name) : promotes a player to admin of the faction /f claim : claims the current chunk you are standing on /f claim (name) (radius) : allows you to claim a certain radius of chunks /f autoclaim : automatically claims every chunk you walk across (can be performed again to deactivate autoclaim) /f kick (name) : kicks a player from the faction /f open : allows players to join your faction without an invite (can be performed again to close it) /f invite (name) : invites a player to the faction /f deinv (name) : withdraws that players invite /f enemy (name) : enemies a faction /f neutral (name) neutrals a faction /f ally (name) : allies a faction (requires mutual acceptance) /home (name) : allows you to teleport to the selected home /sethome (name) : allows you to set a home /delhome (name) : allows you to delete an existing home /tpa (name) : requests to teleport you to a player /tpaccept : accepts a teleport request /tpadeny : denies a teleport request /tpahere (name) : requests a player to teleport to you *adding "e" before the teleport and home commands allows you to do them in enemy territory Part II: Defenses Hello young and inexperienced factioneers. Let's review defenses. The most basic defense is obsidian. Making a base properly out of obsidian protects your base from explosions. When building your base, make sure not to make it in a funky shape like this. xxxxxx xxxxxx x x x xxxxxxxxxxxxx (overhead view) Where x's represent the material(s) used to build your base (preferably obsidian as we discussed earlier). To make claiming more clean, and a neater base, make it in a rectangle, or square shape. Such as this. xxxxxxxxxxx x x xxxxxxxxxxx (overhead view) In this diagram, you notice the base is symetrical, and very neat. This makes claiming more efficient, and in general leads to a better base. Also, when building your base. go for straight walls rather than making the walls diagonal. It can prevent some forms of glitching. After you make your base out of obby, you need to be notified about a nifty little command known as /jump. What /jump basically does is teleport you to the block you are aiming at. However if that block is hostile (in the air, in lava) the jump will take you to the nearest safe block. Usually, when aimed at a 1 layer obsidian base, it takes you into it. Once they're in your base they can cause havoc and annoy you. To defend against that, you can use obby strips or iron bars. Iron bars- You can completely cover the outside of your base in iron bars. Good idea right? After all, it prevents glitching. WRONG. Any fool could easily cannon the bars and get into your base. What you want to do is place the iron bars on the inside of your base, acting like a second shell. This prevents anyone from jumping in, and you're good If the iron bars are too ugly, just add another layer of obsidian. These are just basic defenses for making a base unjumpable, and the most reliable. There are many more ways, but I won't go into them. But what if my base is not made out of obdisian? Enderchests also work, but I doubt you would pull an @Annabel_isOG. So let's talk in terms of tnt vulnerable materials such as wood, stone, gravel. etc. You first want to cover your base with water. The water prevents blatant tnt'ing, and poses a challenge to anyone wishing to raid. However, people can still hybrid cannon. So you need to install a few basic defenses. First, always claim 3 blocks away from the water layer on your base, otherwise someone can easily sponge the water. Second of all, place half slabs near the bottom of your wall so anyone trying to stack sand and hybrid cannon your base will have their sand being broken. There is a counter method to this, called slab busting, but Minetime players just don't have the capacity, so don't worry about it. If you somehow encounter someone who knows how the slab bust, or know someome who can, make all of your walls out of sand or gravel. (I believe sand is cheaper being $300 per stack). Then build up those walls sky high. That way, when someone cannons, the sand/gravel will obey the laws of gravity and fall down, replacing the blown up blocks. True, this won't help much, but this will stall for valuable time which can be used to transfering your items, or even firing your own cannon back (for the trolols). Next I'll be moving on to buffers, or claiming. Make sure to not cut back on the claiming. One common mistake is to claim only the base, so no surrounding land is claimed at all. This causes a problem known as tnt glitching, which will be explained in another section. With water coated bases, this causes a bigger problem. A sponge, which leeches water in a 3 block radius, can draw the water from your base. Making it an ez cannon. So always claim graciously, and don't be cheap about it. Alts play a valuable role here, providing free power for your faction. Another valuable defense tactic, never set an fhome. If you die, it will take you immedietely to your base correct? Good idea right? WRONG. Any default in kit starter could camp your fhome and constantly spawnkill you over and over. There is another fix though, if you're caught in the fhome cycle. Disconnect, and ask Emily to reset your player data because you are stuck in a block. (cheap I know) With the introduction of creeper eggs in this reset, you'll need to be careful how your chests are patterned. Basically drop a huge chunk of water, and place chests in it so no two chests are touching and each chest is surrounded by water on all 6 sides. This will ensure your chests not getting egged. Also, don't be afraid to use expensive materials such as diamonds in your base because people may creeper egg them. A creeper egg has the potential to get up to a dub of valuable loot, so someone wasting it on a few diamond blocks is a fool. Now moving on to raiding. Part III: Raiding So raiding (stealing from other factions) is the fastest method to get rich quick on factions. There are 3 methods to raid. Overclaiming, canonning, or insiding. Overclaiming. There isn't much to say about this, other than the fact that it's fun. Often me and my buds will kill people in their base for the lols of watching them squirm. It's even more fun when they have an fhome, as shown above. Also, often when killing a player in their base, they come back and attempt to move items or put on armor and fight. When they attempt to do this, do not kill them immedietely where they spawn from their home, wait for them to grab stuff from chests, then slice their necks. This will get you loot, and often bait them into coming back and putting more armor on. The next type of raiding is known as insiding, or inside raiding. This type of raiding is very cheap, and no respectable person would do this. It involves gaining the trust of a faction then raiding it and leaving. Famous examples are Player049 and Galactic, Cristialex and Apathy, and Fantasy and OSS. The key to this is patience. The final type of raiding is cannoning. This is only possible if the target has a non obby, water covered base. You set up a hybrid cannon, a cannon which works by dropping sand at the last moment onto tnt as an entity, then both of them getting propeled, landing inside each other, and blowing up. I won't go into details for cannoning because it's a very diverse art. If the target has slabs however, build a complex Lein Cannon or a slab-busting cannon and fire away. Then convert to a standard hybrid and finish the job. Part IV: Decorum When you first join the factions server, so not spam ranked people. They find it extremely annoying and will proceed to /ignore you. Slowly build your way up and gather resources. Then make a base. When choosing who to promote to moderator in your faction, only promote those you know in real life or those you trust a lot. Moderators are the life and death of a faction. Always assign tasks to lesser members of your faction to keep them occupied to prevent them bothering you. Also, when dicussing bases or raids, do so in pm so lesser members do not get nosy. Efficiency is key. Also, when inviting members, make sure they have something to offer to the faction, even if it's power. This final part was short, sorry. If you feel anything needs to be added, drop a comment. So that's it folks, this is the end of GoodFella's guide to getting succesful on Minetime factions. Au Revoir, x_Devil Str3sser MadeinMurica prescar Jfred1234 Firedragon_529 RebulluX_1_
You are wrong. /f map on isn't vital because everytime someone talks, the f map fills up space. I think you should have chest esp on and /f map only when you need to.
mmmmm slab busting is quite simple actually. Simply scatter the tnt on the slab (dispenser and a comparator loop) and the slab is gone -- no need to hybrid slabs. Also, sand walls are not the best idea either.
How do you trade on this server? I know how to pay, but what do you do with the item? Just throw it on the ground and hope the person who pays for it gets it?