He does have a point... all together u could remove /jump but that would bring rage rom all minetime players...
Maybe we should limit the amount of players per faction? If your covering 3k blocks... then u rule the server... not fair lol. Maybe limit players to 230-250.
I feel factions is unique and to keep the uniqueness is to not add everything every other faction server has. Besides this server is mainly meant for PvP not really blowing up bases. That's just my opinion
All the people saying that if obby breaker comes they will quit are just so used to having a base where they never even have a chance of getting raided, and if obby breaker is implemented, then they will cry because maybe they lost all their potions. So what?! Make new potions! I agree it will add more of a challenge because obviously there are factions way too overpowered and nothing can stop them.
I totally agree. I much prefer the fact that factions won't be able to live in the exact same place throughout the entire reset. Having to move a few times and the challenge of maintaining a base would be so much better in my opinion.
If it isn't added then I basically learn't how to build an automatic 250 stacker for basically nothing... The use of more cannons and preventing people from building cannons adds a whole new thing itself to the game. Plus nothing is unraidable. But walls will make it longer for them to raid you so having an active faction is very much needed. But for these bases to be created, the power of an individual (10/10) must be upgraded. Minetime doesn't have to many people on it at all times this is why the power would have to be bumped up. Plus the fact bedrock being added means that people can't always moan about being raided... But then the down fall is /jump and other phasing clients. I personally believe that /jump should be disabled and replaced with /playervaults (/pv).
Yes!!! /Pv would be great. And if people don't like it, staff can remove Pv and bring back /jump. @Kyleep can you think about removing /jump and adding /pv instead.
Omg Yes!!! This is a perfect idea!!! Removing /jump would make to where no one has to have a base with a 2 block gap and water ect for protection at the core. Of course... With a hacking server we would need to protect against vclip, phase, vphase ect. /pv is great, since you dont have to rely on a base to keep all of your items 24/7. Now I've kinda thought about this some... But Why would you make a bedrock to sky base if you dont have much to store but chests and brewing rooms? I was thinking that they should make spawners mine able and make prot 4 and unb 3 easier. As i think on other servers you should add custom enchants... But that's to far ahead for minetime right now already going through this huge change . Basically removing /jump and adding /pv is very smart and helpful. Noice GreenTiger
To be honest im not a big fan of obby breaker but im amazing on the protections so im in the middle :/ D -zKinGz__
IF we add obsidian breaker, I think we will most likely remove /jump and add some sort of vault plugin since raiding would be much easier. However, nothing is definite yet so this could all change. We will also be adding the 'silk spawners' plugin which allows you to silk touch any spawners and place them where you would like to.
Yesssssss! Could u make spanner valuable in the shop maybe? Or make It to where u need to e a certain rank to mine them? Thanks though. O REALLY hope this Al goes through
If it is added you should up the boosts on some enchants books and armor. By up the boost I mean make it More RARE or not as rare, personally rare because u can enchant alot more. ALSO with mobs beening mineable you should have a plugin that makes mobs STACK there fore It will be easier to grind away, maybe even implement /sell hand so people don't have to /warp shop a lot if they have a netherwart farm.
Last reset, the ranks CEO and above had the ability to mine spawners, so it will likely be the same as this. Also, we are looking at different ways to make money, so we will probably add spawners to the shop where you can sell, possibly even buy them. Still not sure yet though. Sell hand will not be added.
Not to make things more complicated... but WHY have spawners if all it can make Is money... I mean YES that's good but I feel it should have a deeper meaning, maybe apply something related to infection to where the HIGHER you level up the more you gain something, personally I'm thinking a (/kit). This idea probably won't be implemented but would love it to be. I would still be fine if it would just make us money maybe just quite abit?
I don't know what you're trying to say here? Mob spawners can be used to spawn mobs for mob drops or xp. We will also make it so you can sell them in the shop. We won't be adding any features like that.
What I meant is u should add a ranking system. The more xp u have the higher u need to rank up a PRESTIGE like infection. Instead though u will get a /kit for each rank u got. I mean u can forget this though xD