Today I decided to put new projects on hold and fix bugs on current things based on your bug reports. Yes, there is still a lot more work to do but this is what I got done before lunch at noon! Universal Updated chat filter rules. Made sending to hubs on restarts actually load balance instead of just telling ourselves it is. Infection Now saves based on UUIDs. Holding something in your cursor while being infected at the beginning of the match will no longer let you keep that item (people cheating to get bows as zombies). Prestige tag in chat is now shown with roman numerals. *Above changes are still on a mirrored test server and will be live sometime tonight. Voting once again gives you levels instead of just exp. Factions Update entity removal to not be so picky. Allow private messaging while in MobArena. Made voting rewards a little more generous. Creative Decreased shout cool down times for higher ranks. Remove some unnecessary timers to reduce CPU usage to help decrease lag. Limit people abusing entities to reduce FPS based lag. Made chat bearable. Hunger Games Add a kit for timeless. More to come soon. Save based on UUIDs. SkyWars Fixed exploit where you could place a chest in game to get items. /g chat is not filtered. Many of these updates will take a restart to be implemented. Instead of force restarting everything at once, I am waiting for all servers to just cycle through their respective auto restarts so be patient
It should! But that fix won't be live until tonight. Just wanted to address what I've done so far this morning
Not to sound pushy, but if you could also fix the bug where people can join multiple matches that'd be awesome.
If I'm correct, that is a problem with the SkyWars chat format that can be easily fixed along with the double prefix bug. Wasn't aware of any chest glitch, drtshock may want to know more on that. The new chat monitor might fix the SkyWars global chat bypass, but I'm not sure.
Hey Trent, if you get the time today, could you look into the /baltop bug where the list never loads, therefore not showing the balance top? Thanks
The chest glitch is that if you make / pick up a chest, you can place it on another block and it will be filled with items. This can be repeated, being able to use each block on the whole map once, and only once, in this glitch.
That's something that you could figure out in like 10 seconds using google instead of asking Trent. Bearable: adjective 1. able to be endured.
Woohoo!!!!! Levels are back up and voting is fixed!!!!! Thanks drtshock! You're awesome!! Hassan: "Can I get your autograph?" Trent: "AIN'T NOBODY GOT TIME FOR DAT! Now... WHERES MY COLD POP?!"
It seems as though I still am stuck on level 54 on Infection, @drtshock. I also sent you an email of this bug and a screenshot of me being level 57, but then being downgraded.